Pages: [1] |
1. API without https? - in EVE Technology Lab [original thread]
Thx all for your answers. I finally managed to find a free hosting service that supports ssl connections. I was already using xampp for testing but i needed to make it avaible to others
- by Tritanium Avenger - at 2013.07.09 11:52:00
|
2. API without https? - in EVE Technology Lab [original thread]
Peter Powers wrote: i'm surprised there is a hoster which doesn't. However since you have not stated what language you are using, maybe there isn't much competition with the hosting services. Forgot to mention i'm writing in php. Seems that...
- by Tritanium Avenger - at 2013.07.07 21:29:00
|
3. API without https? - in EVE Technology Lab [original thread]
I am working on a little API project but the web hosting i am using doesn't support openssl. Is there a way to circumvent the https protocol to make an API call or can anyone suggest a free web hosting service that has openssl enabled? ps: no i'm...
- by Tritanium Avenger - at 2013.07.07 19:46:00
|
4. Closer look at POD inside station? - in EVE General Discussion [original thread]
I never figured out how are we supposed to get into that pod; what's that semitrasparent thing? It seems to be blocking access; are you supposed to crawl under it? I want a capsule embark manual, they didn't give me one in the tutorial
- by Tritanium Avenger - at 2013.07.05 21:22:00
|
5. Sticky:Sanctuary Image Contest Submission Thread Week 1 - in Live Events Discussion [original thread]
Admire my velator in all its low detail glory!
- by Tritanium Avenger - at 2013.07.04 11:01:00
|
6. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: *Stuff* Please, swap the iteron ship models so they match their proper order in size/cargo. Currend Iteron MkIV model as the new Iteron MkI, MkI to MkII, MkII to MkIII and MkIII to MKIV All capsuleers affected by OCD would be...
- by Tritanium Avenger - at 2013.06.25 01:25:00
|
7. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Didn't notice any delay and also that weird bug where the cursor wouldn't move out of a certain area of the screen looks solved. Good job :)
- by Tritanium Avenger - at 2013.05.26 15:10:00
|
8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Mina Sebiestar wrote: Mach is good because 90% of its dps is coming from guns and they are triple bonused including the most important thing dmg projection(falloff). All of that is mounted of fast, low sig rad turning on a dime overgrown crui...
- by Tritanium Avenger - at 2013.05.18 20:18:00
|
9. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference. 2 cruise launchers...
- by Tritanium Avenger - at 2013.05.18 18:03:00
|
10. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
[Machariel, lvl4runner] 7x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) Small Tractor Beam II Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner 3x Rep...
- by Tritanium Avenger - at 2013.05.18 16:41:00
|
11. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
megathron looks very meh imo what's good about it compared to other attack ships? for example the typhoon looks superior in every aspect: typhoon has: -more than 12 effective turrets/launchers (that's huge is my math wrong?) -better cap due to le...
- by Tritanium Avenger - at 2013.05.15 02:34:00
|
12. Disabling the clouds in anomalies/signatures/missions - in Player Features and Ideas Discussion [original thread]
A while ago some dev talked about this matter (inferno or retribution update?). He said they were goin to completely rework the cloud effects but that would take some time, so they did just some optimization to the current system for now. An updat...
- by Tritanium Avenger - at 2013.05.13 09:15:00
|
13. new star gate change! - in Test Server Feedback [original thread]
Go to options: display & graphics, disable "camera shake". Also keep enough light in your room.
- by Tritanium Avenger - at 2013.05.09 17:48:00
|
14. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
-I think it's ok to be able to launch only 7 probes at a time, what 's the use of launching 1 probe if 7 take the same time? only thing the number of probes you get with launcher capacity makes no sense -As someone said, the scanner forgets about...
- by Tritanium Avenger - at 2013.05.09 00:50:00
|
15. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Is the software mouse cursor necessary? the change of input delay and sensitivity when opening the radial menu is really odd. I also encountered some bugs, while playin on win7 in windowed mode when i open a radial menu and move away the mouse it...
- by Tritanium Avenger - at 2013.05.09 00:19:00
|
16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Just one question: Now that large railguns are about to get completely removed from the game, would it be possible to have a viable blaster bs to do lvl4 missions?
- by Tritanium Avenger - at 2013.04.09 17:44:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |